Audio can make a world feel larger than the geometry on screen. Suggestion, distance, and environmental layering all help players imagine what lies beyond the visible play space.
Mystery-driven games especially benefit from sound design that hints at systems, spaces, or dangers before the player fully understands them.
Useful techniques
- Asymmetric ambience that evolves by area and state
- Soft motif repetition to anchor memory
- Dynamic silence used as tension, not absence